So i have an action replay for my GBA which i use all the time for my GBA Fire Emblem games. A long time ago, i picked up a translated copy of FE6. However, there are no known AR codes for this game. There are, however, codebreaker codes available.So what is the easiest way to convert between the two code formats, if possible?As well, if i am able to convert the codes, how will i receive the master code for the other codes to work.I also have another question. My FE6 cartridge is very. Strange, unlike other games where the battery is separate from the ROM, with this Translated FE6 cartridge, the save battery is actually tied to the ROM itself.
It cannot be reflashed with a different battery file, and when attempting to load a battery save on a backed up ROM, it will refuse to load the battery and only play off the current save file on the ROMNo other game i have behaves like this.Is there any reason why this happens? So i have an action replay for my GBA which i use all the time for my GBA Fire Emblem games. A long time ago, i picked up a translated copy of FE6. However, there are no known AR codes for this game. There are, however, codebreaker codes available.So what is the easiest way to convert between the two code formats, if possible?As well, if i am able to convert the codes, how will i receive the master code for the other codes to work.I also have another question. My FE6 cartridge is very. Strange, unlike other games where the battery is separate from the ROM, with this Translated FE6 cartridge, the save battery is actually tied to the ROM itself.
It cannot be reflashed with a different battery file, and when attempting to load a battery save on a backed up ROM, it will refuse to load the battery and only play off the current save file on the ROMNo other game i have behaves like this.Is there any reason why this happens? Click to expand.Battery save is the term used by various emulators to mean normal save as opposed to savestate, assuming the OP mainly comes from that world rather than flash carts.As for the actual problem I am not sure. I would have to look at the cart to see what it is doing.
Were it a big boy flash cart then it could be that the save is being overwritten with the one stored but every cheap and nasty repro I have seen does not do that. It could be that the tool you are using got confused when trying to write the save if it thinks it is a different type, however it would probably have said that. Personally I would suggest just getting and using a flash cart.Anyway choice link to have during all thisCodes did get encrypted so you may need a copy of CBAcryptI am not sure what we are using to convert these days (everything I use supports both), or if indeed it is that easy to convert on the GBA. The CBA tends to be considered a lesser method, and master codes are not really necessary for AR/gameshark.
If the codes start with 8 or 3 codes it is trivial, if they are the others then you might have to think for a second but the AR has all the same abilities (and a few more besides). Okay here we go.So my Fire emblem 6 cartridge is translated and does act very strangely. It lags when saving and has erased it's own data for one reason though.My Pokemon Ruby cartridge is Normal.I dumped both Roms and both Battery Saves. I was able to import the battery save of Ruby Just fine, but i had to use a hex editor to change the size of the FE6 save.Interestingly, when i loaded up the ROM backup of Pokemon Ruby with no save, it acted like a normal empty gameBut when i started my ROM backup of Fire Emblem 6 without a save battery, my files and what not where still attached to the cartridgeI should tell y'all what program i'm using. I'm using GBABackupTool on the NDS.So i change some stuff to both files, make a battery export and try to put it back on the cartridge.Pokemon worked with the modded battery, but nothing changed with the FE6 BackupSo this is my situationAs for the AR and codebreaker stuff. The programs didn't seem to help.CBAcrypt would always give me an error when i put in a codebreaker codeAs for ARcrpyt, none of the codes i converted worked. I even tried to find a master code and it wouldn't workFrom this list.I converted these codesI replaced the ## with a '71', an item valueIts a simple code and couldn't get it to work when i put it through AR crpyt.
I think I would rather have got a flash cart (probably something like a 3 in 1), flashed that and printed my own box and label if that mattered. Paying for pirated games, much less those also including the word of some hackers, just seems truly distasteful. I will give that it is less troublesome on the GBA compared to the NES and SNES where hacks might be a bit more emulator centric.You could try the code in an emulator if the AR failed - enabler codes are only a problem for said devices which have to try to inject their own hooks in there where emulators do not usually have the problem.
I think I would rather have got a flash cart (probably something like a 3 in 1), flashed that and printed my own box and label if that mattered. Paying for pirated games, much less those also including the word of some hackers, just seems truly distasteful.
I will give that it is less troublesome on the GBA compared to the NES and SNES where hacks might be a bit more emulator centric.You could try the code in an emulator if the AR failed - enabler codes are only a problem for said devices which have to try to inject their own hooks in there where emulators do not usually have the problem.
I'm trying to convert Action Replay codes using GCNcrypt to get the raw code and then use this to get the Gecko codes for Fire Emblem path of Radiance. However when I try to extract the file I linked, I do not get an application I can use. I know it's supposed to be a jar file, but I see nothing like it in the folder it's in. I downloaded Java, but I'm not sure if it's the right one.If anyone can help me find out how to us the AR to WIIRD, or can just convert these codes to Gecko format, I'd greatly appreciate it.(donny2112)BCG8-6H7N-VTUTMHP82-ZA4P-43X4FJK49-U4MF-9RDP0MTA5-T5YC-QVCD4JK49-U4MF-9RDP0Infinite Bonus Exp (Ketheriel)EWK9-DN6Q-V7QA9N73R-YG6E-TCPTT.